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After all, he was already ranked 4th on Louisiana’s offline power rankings. KirbyKid could well pull off some surprises when online returns, given how good his advantage state is. He reads and reacts to that desire very well. Rool just wants to put the game back in neutral, where they can win with faster moves and better tools. So he uses his blunderbuss to catch the air dodge and extend advantage, getting a cool 100% off of his advantage state.Įarlier, (about 3:05) he reads to Joker’s ledge roll and pivot-grabs to get a kill. In the clip above, he gets a great string on Joker, then reads that Joker will try to neutral air dodge to avoid taking another huge hit. He gets these so often because the low, mid, and sometimes even high-level players in these clips will be so worried after the first spike that they’ll immediately try to recover, making for a predictable, punishable pattern.Īgainst tougher opponents, like top regional player Arturo "Joker" Ochoa, KirbyKid gets more creative. If you watch a highlight reel, you can see this most in his edgeguards, where he often lands double spikes.
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KirbyKid also understands how to punish panic options really well, which is vital because most players will panic when K. KirbyKid adds yet another layer by baiting out the wait and jump, then punishing. Most players know this layer by now, so they beat it out by adding their own layer: simply waiting out the slide-off, then jumping. Rool usually slides off, sucks the opponent up, and either kills them or throws them back off stage. Rool stands on the platform holding his blunderbuss in order to bait a roll or normal get up. Here, KirbyKid got two crucial kills by mixing up a common K. The quickest example comes in KirbyKid’s big upset win against Edgar "Sparg0" Valdez, a quickly rising star pre-COVID and one of the best online players. Rools condition certain fearful instincts that KirbyKid can then exploit. Rool because the thousands of cheesy WiFi K. It’s a particularly effective style for heavies, because every fighting game player fears the heavy somewhat, and it’s even better for K. What’s really striking is how he uses fear to extend the advantage. Rool’s advantage state into something worth fearing. Rool players because he knows how to punish. Luke “KirbyKid” Richmond became one of the world’s best King K. The heavy not only survives their slip-ups more often, but they also can get much bigger punishes off of an opponent’s slip-ups. The heavy not only thrives due to combos dropping but because more movement mistakes happen, leading to more slip-ups. Meanwhile, the fast, combo-heavy characters that counter them get nerfed. The heavy gets mostly buffed by the way added latency changes the game because their advantage state remains the same, if not better. One thing you have to accept about online play is the heavy. Most of all, they’re just worth watching. They’re also players that I think could do serious damage when offline comes back. These are players who may have had some regional success before COVID but have really taken off since. In honor of the intrepid souls that endure countless buffered air dodge SDs, I’ve picked four WiFi warriors you should watch. So it goes in the brave new world of Ultimate, which somehow has the same old internet problems of Brawl. Run the netcode on a NASA server from the 1980’s, run the game on a used Lite-Brite, Smashers will still squeeze their online matches for every ounce of competitive growth and viability. Saleem "Salem" Akiel Young, Samuel "Dabuz" Buzby, and Enrique "Maister" Hernández Solís were all WiFi Warriors once (and Maister never stopped being one ). The laggy hellscape of online Smash birthed many top competitors who only got better when they stepped up to the set up. These WiFi Warriors matter a lot to Smash, too. Smash has long had a robust online scene despite little to no developer support, going as far back as the Brawl days where the All Is Brawl website ran its own competitive online ladder ranking. If anything, it’s gone farther than many scenes with better netplay. Yet, competitive Ultimate hasn’t slowed down. Online play changes the game to the point that the tier list changes drastically online and several top players refuse to compete with their mains or to enter tournaments at all. Smash Ultimate likely has the single worst netcode and matchmaking systems of any ААА title.